How MMR works
Ranked entry is free. After admission, the room gives you its starting credit. Completed wins and losses move your MMR and its SAR equivalent; the room remains the source of every live value.
Free-entry ranked Baloot
Enter a room for your Player Level, receive its starting credit after admission, and move your MMR and SAR equivalent through completed wins and losses.
Live room cards are temporarily unavailable. The MMR guide below remains current.
Ranked entry is free. After admission, the room gives you its starting credit. Completed wins and losses move your MMR and its SAR equivalent; the room remains the source of every live value.
If the room is full, you enter its waiting list and own no room credit before admission. If your balance reaches 0 MMR, that attempt is eliminated and cannot re-enter until the room ends.
Your live room balance is separate from your private cash wallet. At room end, eligible remaining balance becomes wallet credit. Wallet credit expires after 60 days, and you can request a full withdrawal from SAR 5.
At most one open room exists for each exact required Player Level. The required level and the immediately higher level may enter; Gold admits Gold only.
A player may hold only one active membership or one queue position globally. A queued player owns no room credit.
A compatible human has priority. After 30 seconds without one, the room may start a real Ranked Sakka against a reserve PAL.
Actual MMR movement changes with the opponents’ ratings. The published same-MMR value is the equal-rating example, not an average win percentage.